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Phonon

  • Phonon
  • VolumeFaderEffect
Public Types | Public Slots | Public Member Functions | Properties

VolumeFaderEffect Class Reference
[Effects]

Audio effect to gradually fade the audio volume. More...

#include <Phonon/VolumeFaderEffect>

Inheritance diagram for VolumeFaderEffect:
Inheritance graph
[legend]

List of all members.

Public Types

enum  FadeCurve { Fade3Decibel, Fade6Decibel, Fade9Decibel, Fade12Decibel }

Public Slots

void fadeIn (int fadeTime)
void fadeOut (int fadeTime)
void fadeTo (float volume, int fadeTime)

Public Member Functions

 VolumeFaderEffect (QObject *parent=0)

Properties

float volume
double volumeDecibel
FadeCurve fadeCurve

Detailed Description

Audio effect to gradually fade the audio volume.

This effect differs from gradually changing the output volume in that a dedicated effect can change the volume in the smallest possible steps while every other volume control will make more or less noticeable steps.

Author:
Matthias Kretz <kretz@kde.org>
See also:
AudioOutput::volume

Member Enumeration Documentation

enum FadeCurve

Determines the curve of the volume change.

Enumerator:
Fade3Decibel 

"Crossfade curve" / "fast" fade out

Often the best fade for a crossfade, as after half of the time the volume reached -3dB. This means that half the possible power (which is proportional to the square of the voltage) is reached. Summed, the maximum power of two audio signals fading with a -3dB curve will always be equal.

For fading in or out the -3dB curve is too abrupt in the end.

This is the default fade curve.

Fade6Decibel 

"Linear" fade out

With a -6dB fade curve after half of the fading time -6dB has been reached. -6dB is equal to half of the voltage meaning that the voltage multiplier changes linearly from the start of the fade to the end.

Fade9Decibel 

"slow" fade out

After half of the fade time -9dB are reached. So the fade is fast in the beginning and slow in the end. This is a good fade for ending music.

Fade12Decibel 

more extreme version of the -9dB fade


Constructor & Destructor Documentation

VolumeFaderEffect ( QObject *  parent = 0  ) 

* Constructs an object with the given parent.


Member Function Documentation

void fadeIn ( int  fadeTime  )  [slot]

Tells the Fader to change the volume from the current volume to 100% in fadeTime milliseconds.

Short for fadeTo(1.0, fadeTime).

Parameters:
fadeTime the fade duration in milliseconds
See also:
fadeTo
volume
void fadeOut ( int  fadeTime  )  [slot]

Tells the Fader to change the volume from the current volume to 0% in fadeTime milliseconds.

Short for fadeTo(0.0, fadeTime).

Parameters:
fadeTime the fade duration in milliseconds
See also:
fadeTo
void fadeTo ( float  volume,
int  fadeTime 
) [slot]

Tells the Fader to change the volume from the current value to volume in fadeTime milliseconds.

See also:
fadeIn
fadeOut

Property Documentation

FadeCurve fadeCurve [read, write]

This property holds the fade curve to be used for the fadeIn(), fadeOut() and fadeTo() slots.

Defaults to Fade3Decibel.

See also:
FadeCurve
float volume [read, write]

This is the current volume of the output as voltage factor.

Setting this property changes the volume immediately.

1.0 means 100%, 0.5 means 50% voltage/25% power, 0.0 means 0%

See also:
volumeDecibel
double volumeDecibel [read, write]

This is the current volume of the output in decibel.

Setting this property changes the volume immediately.

0 dB means no change in volume, -6dB means an attenuation of the voltage to 50% and an attenuation of the power to 25%, -inf dB means silence.

See also:
volume

The documentation for this class was generated from the following file:
  • volumefadereffect.h

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